I always played checkers with my grandfather and sometimes I played with my mother when I was little.
"Hey, he said he played with his mother."
If you don't know how to play checkers, read on...
The object of the game is to advance across the board in order to capture or block my journal's checkers until it can't make any more moves. Try to make it all the way to the other side of the board - there are rewards for getting there.
Red always begins play, and you and the computer take turns from there. After the game, click on the button for a new game. Here are the essentials:
Checkers move diagonally, one square forward, always onto a gray square. If all the gray squares diagonal to a piece already have pieces on them, that piece is blocked and another must be moved. Checkers can't move backwards unless they have been "Kinged". A checker is kinged when it reaches the last row of the opponent’s side. Once you have been Kinged, your piece can now move backwards as well as forwards (but always on a diagonal).
An opposing piece is captured by jumping (always diagonally) over it to an empty square just beyond it (the piece being captured). Take the captured piece off the board.
Any number of checkers may be jumped over and captured in just one move, as long as each jump follows the rules. In other words, as long as you keep moving forward on the diagonal, and there are available squares immediately beyond the opposing piece, you can keep jumping. Many players spend most of their time figuring out how to do this. Blocking your opponent's checkers from moving is another important consideration.
The game is won by the first player to capture, or block, the twelve opposing pieces.